Wallet — Hold, Swap and Withdraw
Where the crypto side of the game lives. Six tokens, and a route between all of them.
| Token | What it is |
|---|---|
| GRAM | The TON-planet token |
| BTC | Bitcoin |
| ETH | Ethereum |
| USDT | Tether — the stable one, and what most prices are quoted in |
| XAUT | Tether Gold |
| BNB | BNB |
Swap converts one token into another at the current rate, with a fee shown before you confirm. Deposit brings crypto in from outside. Withdraw sends it out to your own wallet.
Token prices refresh every few seconds, and the Star prices derived from them are recalculated roughly every minute. If a number changes between two glances, nothing is wrong; you watched a refresh.
Bringing crypto in
A deposit needs two things to reach your account: the address, and the memo — a short code like TT7K3M9Q that the app gives you when you start the deposit. The address is shared by every player, so the memo is the only thing that says the money is yours. A transfer that arrives without it cannot be matched to anyone.
If you hold your own wallet — Tonkeeper, Phantom, MetaMask — connect it and the app fills in both for you. If your crypto sits on an exchange such as Coinbase, you can still deposit, but only on a network whose withdrawal form has a memo field. TON has one on every exchange. Solana almost never does: there, withdraw to your own wallet first and deposit from it.
The deposit screen has a Buy crypto with a card button. That purchase is between you and the provider, and it lands in your own wallet — TiCkTOM never touches the money. From there you deposit normally.
Taking crypto out
A withdrawal goes to a wallet you have connected and proven — never to an address typed into a box. Connect it once on the withdraw screen and it is remembered; proving it is what stops anyone who reaches your account from redirecting your money somewhere you have never been.
Pick the network carefully. The same asset can exist on several, and a transfer sent on one network to an address that only exists on another cannot be recovered by anybody, including us.
| Asset | Smallest withdrawal |
|---|---|
| Pool-market tokens | $3 |
| Everything else | $10 |
A token that cannot be swapped and has no network fee of its own has no minimum. A fixed fee is taken in addition, shown on the confirmation before you agree to it.
Once submitted, some withdrawals go out straight away and some are checked first. Either way nothing further is needed from you, and you can cancel it from your history right up until it is sent.
After you cancel a withdrawal you cannot start another for 30 minutes. It is not a punishment for changing your mind — it is what stops the same request being created and cancelled in a loop.
Exchange needs a verified email. Withdrawals need a verified email and an account at least 7 days old. Verify yours in the profile — it takes one code, and it is what proves the account is yours if it is ever taken, and the only way we can reach you about your money when Telegram cannot.
Accounts created before 1 September keep full access until 15 September 2026. After that the rule applies to everyone. Withdrawal processing is 3 business days, or 1 with Premium.
TiCktrade — Trade Profit CardsNew
The card market: freeze a card into a deed and sell it to another player at auction, or bid on somebody else's.
Reach it from the button under the map — the duck with the auction gavel — or from the row
inside your card income panel. The badge on that button counts cards listed since you last opened
it, so it goes back to zero when you look. Your own listings never count.
Take a card to level 10 and you can mint it into a deed: a transferable object that carries the card's level with it. Minting freezes the card — it stops producing for you while it is a deed — and the deed can then be listed.
Prices and bids move in fixed steps, and you set them with the − and + buttons rather than by typing — a typed number is the only way to produce a price the game will reject. Tapping moves one step. Holding repeats and speeds up: about two seconds of holding covers a hundred steps, while a short press still moves you a few at a time.
Selling
| Rule | Coins | GRAM |
|---|---|---|
| Minimum start price | 1B | 1 |
| Bid increment | 100M | 0.1 |
| Bid fee | 10M | 0.001 |
Auctions run for 24 hours. A bid in the last 5 minutes extends the clock, so an auction cannot be won by sniping it in the final second. The platform takes 10% of the sale.
Bidding
Placing a bid locks the funds — you cannot spend them elsewhere while the bid stands. Lose the auction and they are released; win it and the card is yours. The small bid fee exists to make spam bidding cost something.
Activating what you bought
Redeeming a deed turns it back into a working card on your account. Two rules:
- If you already own that card, a deed only activates if it is higher than your card, which then rises to the deed's level. At the same or a lower level it is refused, and the deed stays yours to sell.
- An activated card is locked out of the market for 7 days, so a card cannot be flipped between accounts the same afternoon.
Every deed carries its own history — who owned it, what it sold for, and when — behind the History button.
When nobody bids
An auction that runs its full 24 hours without a single bid is not lost. You can put another 24 hours on the clock — and you can do that three times. After the third extension the listing is finished for good: the Extend button disappears, and the deed comes back to you to relist or to redeem.
Providing LiquidityNew
This is built and documented, but not switched on. The buttons for it show “Coming soon”, and the server refuses the request even if you reach the page another way. Read it now so you are ready; nothing here works today.
Some tokens are not priced from a market feed. Their price comes from a pool, and the pool is funded by the project behind the token — not by TiCkTOM.
Where the price comes from
Most assets here are priced from a real exchange. A new or partner token often has no honest feed to read, so instead it gets a pool: two piles of tokens sitting side by side. Buying one side makes it scarcer and its price rises; selling does the opposite. Nobody sets that number — trading discovers it.
Who funds a pool
The token's own project does. This matters to you as a player: a trade is settled out of what the project put in, so if a pool runs dry, trades simply stop. They never quietly draw on TiCkTOM.
Providing liquidity yourself
On the website, Exchange → Market → Provide liquidity lets you add to a pool. You put in both sides at the pool's current ratio and receive a share of it. Every trade pays a fee. Your part of it is held apart from the pool and claimed separately — it is not added to your share.
Two things to understand before you do:
- Only the matching amounts are taken. A pool accepts both sides in its own ratio. If you type more of one than fits, the extra stays in your balance — it is never swallowed.
- You do not get back the same two amounts. As people trade, the pool sells whichever side is rising and buys whichever is falling. You get your fraction of whatever it holds when you leave; the fees you earned are claimed separately and stay yours. If one token moves a long way, that can be worth less than simply having held both.
Getting out
Withdraw any percentage at any time. There is no lock-up and no minimum you have to leave behind — the last provider out can take everything they own.
Asking for a market
If you run a token project and there is no pool for your token yet, you can request one from the same screen. We review every request by hand — a pool decides the price of an asset players hold and withdraw, so it is not automatic. If it is approved, you fund the pool and you keep the fees it earns. TiCkTOM puts nothing in.
The amounts you propose set the opening price, so check them twice: seeding 1,000,000 of your token against 100 USDT says your token is worth a hundredth of a cent, and the pool will believe you.
Pools do not talk to each other
Each pool is its own market. One side of every pool is a stablecoin such as USDT. If token A has a pool against USDT and token B has one too, that does not create an A/B trade — there is no routing between pools and no automatic rebalancing. A token can sit in more than one pool and be worth slightly different amounts in each; some tokens are deliberately limited to a single pool for exactly that reason.
A token made through Creating a Token (30) prices itself from a launch curve, not a project-funded pool, and does not support adding or removing liquidity yet — not even once this feature opens for everything else here. See that section for how those tokens work.
Creating a TokenNew
Anyone who has been here a day can list a token, in seconds, with nobody reviewing it first. That is deliberate — and it is why the rules on the other side of it are strict.
What you need
- A verified email and a verified phone number.
- An account at least 24 hours old.
- A name, 2–40 characters.
- A symbol, 2–5 letters or digits, not already taken by another token.
The creation fee, the opening-purchase minimum and the starting market cap below are set on TiCkTOM's side and can change without a client update — the create screen always shows exactly what it is asking of you. What does not change is the mechanic itself: the fixed supply, the launch curve, and the moderation states further down.
What it costs, currently
10 USDT to list it — taken the moment it lists, and not refunded whatever happens afterwards. Then an opening purchase of at least 10 USDT, currently: your own money, spent as the very first buy on your token's own price curve.
An optional information page — a description, a website link, a Telegram link — is a further 40 USDT, paid once, at creation.
A logo is optional, and free. Add it while you create the token: upload any photo or image, any shape, up to 10 MB, and TiCkTOM centers it, crops it to a square and resizes it to 256×256 — nothing to pre-crop or shrink yourself. You get exactly one upload per token, at creation; there is no changing it afterwards.
Every token launches at a 1,000 USDT market cap; your opening purchase (currently at least 10 USDT) is the first buy on its price curve. That starting cap — 1,000 USDT currently — is set on TiCkTOM's side and is the same for every token made this way; it is not extra money you owe on top of your opening purchase, and not something you fund or control.
What you get
A fixed supply of 1,000,000,000 tokens. Not adjustable, not mintable later, the same for every token made this way. Your token is paired against USDT and nothing else. Your opening purchase buys real tokens at the curve's price, exactly like any later trader's buy — the tokens it buys land straight in your own wallet, and that is the only balance you start with; nothing is minted to you for free.
You can always sell back down to the launch price. The same curve that priced your opening purchase still prices every sale afterwards, all the way back down to where the token began — it never runs out the way a quiet token's buy side can.
Adding or removing liquidity is not yet available on tokens created this way. Providing Liquidity (29) is a separate feature, built for pools that other projects fund directly — it does not apply here yet.
Half of that fee would normally be set aside for liquidity providers to claim; a token created this way has none, so TiCkTOM keeps that half too, for now. The other half is TiCkTOM's regardless. This is the same on every pool — there is no per-token rate to negotiate.
Buy, sell, and where you can do it
Trading stays inside TiCkTOM's own exchange, against USDT — a token created this way never touches an outside chain. Creating a token and trading one both work the same way in the Telegram Mini App and on the web; neither door treats it differently.
An existing token, already on a chain
Listing a token that already exists on TON, Solana or an EVM chain is a different request: it costs 60 USDT and always goes to a person for review. Nothing lists automatically when real contracts and real holders are involved. The optional information page costs the same 40 USDT either way.
What happens if a token misbehaves
Nobody checks a new token before it lists, so the check happens afterwards, and anyone can report one. Reporting does not pause trading — if it did, a few coordinated reports would be a cheap way to freeze a rival. A person looks, and then one of five things is true:
| State | What it means for you |
|---|---|
| Live | Nothing has happened. |
| Warned | A notice appears on its page. Trading is untouched. |
| Hidden | Gone from browsing and search. Holders can still trade it. |
| Suspended | Trading is paused entirely. |
| Removed | Delisted for good. Buying stops — selling still works. |
Delisting a token is TiCkTOM deciding not to present it any more. It is not a reason to keep your money where you cannot reach it. Suspension is the single state that stops a sale, and it exists for the case where letting trading continue is itself the harm.
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