18
Inviting — Grow Your Network
Nearly four out of five TiCkTOM players arrived through a friend. The invite system
pays accordingly.
You get coins four ways when you invite someone:
- On signup — a flat 37,500 coins to you for every new player who joins through
your invite on Telegram, whether or not they have Telegram Premium (a Google sign-up pays no signup bonus).
- As they level — a payment each time they reach a new level, from 2,000,000
coins at Novice up to 600,000,000 at Titan (see the table in section 6).
- At milestones — bonus payments at 1, 3, 6, 10, 25, 50 and 100 friends,
rising from 25,000 to 30,000,000 coins.
- As they collect — 3% of the card income they claim, paid to you on top rather than taken from them; 4% once 5 of your invited friends have played in the last 7 days, 5% once 15 have. Only your first 25 invites pay it, and it never pays you more in an hour than your own hourly income, if you have one.
Invite people who will play
The level payments dwarf the signup bonus — a single friend who reaches Titan is worth more
than a thousand who sign up and vanish. And only friends who reach level 3 count towards
Revenue Share.
Your link works everywhere
The same invite link works two ways. Tapped inside Telegram, it opens TiCkTOM straight to your
invite. Opened anywhere else — a text message, a tweet, a browser with no Telegram installed — it
lands on a TiCkTOM web page offering Telegram or Google as the way in, so a friend who
has never touched Telegram can still join through it. Either door, the same code follows them and
the credit for the invite is yours.
The map of your network
Your invites are not a list, they are a map. Everyone you brought in is a bubble, sized and
coloured by the level they have reached, joined by a line to whoever invited them. Your own
bubble sits at the centre. Bubbles cannot overlap — push one and it shoulders the others
aside; drag one and it is the only one that follows your finger. Tap a bubble to see what that
person is actually worth to you.
The map runs three levels deep, because your earnings do: the people you
invited, the people they invited, and one layer after that.
19
Revenue Share — Earn Real MoneyReal moneyNew
The coin rewards above never stop. Revenue Share is something else entirely: a cut
of what the platform actually earns, paid in real value.
Level 1 — 10% → 60%People you invited. The share climbs every month for six months, then settles.
Level 2 — 5%People they invited. Flat, for the whole 36 months.
Level 3 — 2.5%One layer further out. Flat, for the whole 36 months.
Qualifying
You need 10 invited friends who have reached level 3. Every friend you have
ever invited counts towards that bar, including ones from long before the programme existed.
The one thing to understand before you start
Qualifying counts your whole history. Earning does not. Commission is
calculated only from the moment you start the programme — nothing your friends spent before
that day pays you anything. There is no advantage in waiting.
What you earn a share of
Your commission comes out of the platform's profit on what your friends spend, not the
headline price. Different purchases carry different margins:
Crypto miners are low because most of what a player pays for one funds the crypto that miner
pays back out. Coin purchases pay no commission at all — those coins were minted by the game, so
sharing them would mean paying you out of our own money rather than out of revenue.
Your rate
Your share climbs for the first six months and then settles. The months are counted
per friend, from the day that friend joined — not from the day you started the
programme. So every new friend you bring in begins their own climb from 10% to 60%, however long
you have been in the programme, and at any moment you are earning a mix of rates across your
whole group rather than one.
Three levels deep
The table above is your direct friends. You also earn, at a flat rate, from the
people they invite and the people those invite — for the full 36 months, without
the climb and without the decline.
What each level pays
| Level | Who | Your share |
| 1 | Friends you invited | 10% → 60%, then down |
| 2 | The people they invited | 5% flat |
| 3 | One step further out | 2.5% flat |
Levels 2 and 3 are flat and run the whole 36 months because their job is different from
level 1’s. Level 1 rewards recruiting; levels 2 and 3 reward having built recruiters, and
that value does not fade the way a single introduction does.
Getting paid
Hold period21 daysbefore earnings can be claimed
Paid intoWalletyour in-app balance, on claim
Earnings sit for 21 days before they can be withdrawn — the window in which a refund or a
chargeback would reverse them. After that, claiming moves the money into your in-app wallet, and
from there it behaves like any other balance.
You will be notified in the app and by the bot the moment you qualify, and again with your
daily earnings.
27
TiCkTOM Premium — Double Your WindowNew
A paid subscription inside the game. Not the same thing as Telegram Premium, which
grants nothing here.
Actions per window40instead of 20
Offline production18 hinstead of 12
The headline perk is that your two-hour action window doubles: forty raids and mine operations
instead of twenty. Because Invader raids cost a third of an action, that is up to 120 Invader
raids in a window rather than 60. Your cards also keep producing for 18 hours after you go
offline, instead of 12.
Plans run weekly, monthly and six-monthly, and the perks are checked live — when a subscription
expires the window returns to twenty at once rather than at the next restart.
Inside Telegram, a plan is paid with Stars, like any other in-app purchase. On the web
version (ticktom.com, signed in without Telegram) a “Pay by card” button opens a
secure Stripe checkout instead — Telegram does not allow a card form inside the Mini App
itself. A card purchase is refundable for 48 hours after payment, forfeited the moment you use
it (a Swap, a Withdraw, or a Premium bonus wheel spin); the exact window is printed on the
paywall before you pay, and again on the confirmation page after.