TiCkTOM Universe · Field Manual

Events, Missions and Leaderboards

Daily progress in TiCkTOM: the Mission Hub, leaderboards, Discover, mini games and boosting the channel.

Part of The complete Field Manual
Platform Telegram Mini App
13

Mission Hub — Your Daily ProgressNew

A daily and weekly set of goals, with chests you unlock by playing normally rather than by playing differently.

Open it from the button under the map on Home. Inside are two tracks:

Daily

Seven chests along two lines — a free line everyone has, and a premium line. Six unlock as you do the day's things: mine, raid a player, buy a shield or lock, swap a token, spin the wheel, have an invited friend log in. The seventh, Full House, unlocks when all six have. Each chest tells you what it wants and gives you a Go button that takes you to exactly the right screen rather than dropping you in a menu. The whole board resets every 24 hours.

Weekly

A longer list with bigger targets, ending in a final chest whose tier depends on how many chests you opened that week. Miss a day and you can still finish the week.

Keys

key Keys come mainly from the Daily Combo — one per combo card, plus three more for completing all three — the daily Gift Code, and your login streak on days 5 and 9; a few one-off tasks (such as verifying your email) and some gift packages add more. They are what open chests, so the combo and the hub are one system in practice. An unlocked chest waits seven days for a key, then it is gone. You can see every one you are holding, with its countdown, under Chests on your profile.

14

Leaderboards — Compete and ClaimUpdated

Four boards, each ranking something different. Knowing which is which is the difference between competing and hoping.

What each board ranks
BoardRanks you byResets
GlobalTotal standing across the gameNever
24hrRaid performance over the last dayDaily
WeeklyRaid performance, token swaps and crypto-mine earnings over the last 7 days, combined — you need activity in at least two of the threeWeekly
EventsThe event's own metricPer event

The 24hr and weekly boards pay the top finishers a temporary PPH boost. The Events tab shows what is running now and what is coming, with a countdown to the start — so you can be ready for an event rather than discovering it half over. Finished events drop off.

Claim your winnings

Leaderboard rewards are not credited automatically — you claim them, and they expire. The weekly claim window is measured in days, not hours, but it does close. If you placed, go and collect.

15

Discover — Meet Other PlayersUpdated

A wall of other players, deliberately built so you cannot use it as a target list.

Swipe left from the top of Home, or tap TiCkbook. You get a grid of players — face, mood, name, level — that you can sort six ways:

  • All — everyone active in the last 30 days, newest members first. It sits last in the row (the list opens on Active), and it is the only sort you can scroll to the end of.
  • Shuffle — random. Tap it again to re-roll. It draws a fresh window every time, so it will never reach a last row and is not the one to use if you are looking for a specific person.
  • Active — who has been online most recently.
  • Level — highest first.
  • Champions — players who finished top three in an event that paid out.
  • New — the newest faces that qualify.

Discover shows nobody's coordinates, coin balance or shield state, and there is no way to sort by wealth. That is on purpose: it is a place to find people, not prey. Tap anyone to open their profile, where their lifetime record, achievements and the Add friend button live.

Each tile shows a player's mood sticker and, if they have set one, their status line — the one thing on the tile they wrote themselves.

To appear in the curated sorts — Shuffle, Active, Level, Champions, New — you need to be level 3 or above, off Orphan, at least two days old, and active in the last week. All drops the level and age rules and widens the last one: it lists anyone off Orphan who was active in the last 30 days, whatever their level and however new their account. That is the point of it.

16

Mini Games — Play, Nothing at StakeNew

A small arcade from CADINU Labs, our partner. Pick a game, play, see the result.

Three HTML5 games live in the Games tab: Gem Jumper, Sky Fighter and Firefly. They were built by CADINU Labs and run inside TiCkTOM. They are free, they need no coins to start, and you can play them on your own as often as you like, though only a limited number of runs on each game are scored each day.

The screen is one page: the three titles, each with a Play button, and under each the best score so far and who holds it, your own best, and how many runs have been played. There is no way to play against somebody here: Mini Games is solo play only.

More games in CADINU Games. Above the three titles, Join here to play 45 games opens CADINU Games, CADINU Labs' own arcade in Telegram, with 45 titles. It is a separate app with its own account and its own rules: nothing you do there changes your TiCkTOM balance, level or cards. The link tells CADINU Games that you came from TiCkTOM, and we count the taps on the button.

Scores are not paid out. Not yet, and not by accident. A game that runs in your browser works out its own score there, which means a score can be made up without playing — so paying coins against one would simply hand money to whoever looked first.

What is happening meanwhile is measurement. We are watching how the arcade is actually used, and the amounts will be set from what players really did rather than from a guess.

Out of a solo run? Watch a short ad within ten minutes and your score for that run is doubled, once per run. The same ad pays 1,000,000 coins, at most 3 times an hour and 10 times a day. It is offered in solo play only: a doubled score bought in a match is one your opponent never had.

Scores never touch your account

Your level, mines, shields and cards are not affected by anything you do in Mini Games, and the only coins it can move are the ad reward above. Play badly, play brilliantly, or never open it — your score never changes your balance.

17

Boosting the ChannelNew

Telegram lets a Premium account boost a channel. Boost ours, and keep it up, and the game pays you for it.

01Boost the channelFrom any Telegram Premium account.
02Leave it up 3 daysRemove it early and it pays nothing.
03Paid automaticallyCoins and a free spin, no claim needed.
Per boost
10,000,000coins
And
1free spin
Hold it for
3days

The reward is not for boosting — it is for still boosting three days later. A boost taken away before then pays nothing, and a boost already paid for can never be paid for twice. If you hold several boosts at once, each one is counted and paid separately.

There is nothing to claim. When a boost matures, the coins and the spin arrive on their own and the bot tells you they have.

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