TiCkTOM Universe · Field Manual

Mining and Income

How income works in TiCkTOM: coins and income, Crypto Mines that earn real tokens, the Reward Wheel and claiming from Card Storage.

Part of The complete Field Manual
Platform Telegram Mini App
03

Coins and income

Coins are the game's own currency. They are not crypto, they cannot be withdrawn, and there are a lot of them — but every real thing in TiCkTOM is bought with them first.

Your income is measured as coins per hour, written PPH. It is the single most important number on your screen, and it comes from three places:

  • Cards — the main engine, and the only part you control directly.
  • Reward Wheel bundles — permanent PPH won on the wheel.
  • Gift packages and campaigns — one-off grants.

All three add into the same total. A card upgrade raises it permanently; a wheel win can raise it permanently too. Some boosts are temporary and shown separately — a boost that expires is not part of your base PPH, and the app deliberately keeps the two apart so your real income is never flattered by something about to run out.

The number nobody notices in time

Coins stop being produced 12 hours after you go offline (18 with TiCkTOM Premium). Not 24 — twelve. A player who checks in once a day is throwing away half of every day's income.

10

Crypto Mines — Earn Real Tokens

Mines are the part of the map that pays in real crypto rather than coins. This is a different activity from raiding, and confusing the two is the most common beginner error.

mine Scattered across your planet are mines holding the planet's token. You claim one, it runs for a period, and you collect what it produced. Unlike a raid, nobody loses anything when you mine — you are taking from the ground, not from a person.

Mines you can hold
= your level1 at Starter, 13 at Titan
Range
Planetno cell limit
Shares your allowance
20 / 2 hwith raids
Raid or mine?

Raiding a player takes their game coins, costs you a shield, and makes an enemy. Mining takes crypto out of the map, costs nothing socially, and is how the tokens in your wallet actually get there. Both use the same twenty actions — spend them deliberately.

Your mine limit is the reason levelling matters even after your income is comfortable: a Titan runs thirteen mines at once, a Starter runs one.

12

Reward Wheel — Win Permanent Income

The wheel is the only place in the game where a single tap can permanently change your income.

spin Spins are earned through play and can also be bought with Telegram Stars or tokens. The prize table is genuinely mixed: coins, items, temporary PPH boosts, extra spins — and permanent PPH bundles, which are the ones worth caring about.

New players get a generous run of introductory spins, so the wheel is worth learning early while it is cheap.

Temporary and permanent are different prizes

A PPH boost is a percentage added for a limited time and shown as a separate badge. A PPH bundle is added to your base income and never expires. They look similar on the wheel and are not remotely the same thing.

05

Card Storage — Claim What You EarnNew

Cards no longer pour coins straight into your balance. Each one fills its own store, and you collect it.

Every card now holds what it has produced since you last emptied it. You can Claim a single card, or Claim all in one tap. Either way, claiming opens only once at least 3 hours of your total production is waiting across all your cards. Each card also tracks its lifetime produced, so you can see which of your cards has actually earned its keep rather than guessing from its level.

Capacity

A card's store is not bottomless. Capacity is 20 × its hourly output — twenty hours of production. Once full, the card stops: anything it would have made is simply lost.

Storage capacity
20×the card's hourly output
Production stops after
12 hof being offline; 18 h with TiCkTOM Premium
Practical maximum
12 hthe offline stop bites first; 18 h with Premium
Read those three together

Because production stops at twelve hours offline, a card can never actually reach its twenty-hour ceiling while you are away. In practice the offline stop is the limit that matters — the capacity bar only fills to about 60% (about 90% with TiCkTOM Premium) before the clock beats it.

The practical rule: open the app twice a day and the offline stop never costs you anything. It says nothing about raids — that is what shields are for.

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